

Mordavia Town with its scarecrows and pumpkins. Borgov Castle, complete with huge Necrotaur patrolled pathways.

The Rusalka's lake, where she waits to drag the unwary down into the depths - here standing naked in the beautiful lake like one of the anime girls from Shadow Warrior. As much as the map is built out from 2D wallpapers, the locations are immediately recognisable. On getting outside though, things become much cooler. As a Magic User for instance, you don't escape by relying on your spells and skills, but by walking across one of those thick tightropes that Doom games occasionally liked (most famously Blood's circus level, above the snake pit). My suspicion was that this was Quest For Glory In Name Only - that it would be some basic dungeons with a vague Quest For Glory vibe, especially seeing the Hexen weapons hovering at the bottom of the screen. I confess, I wasn't too impressed with the very opening, where the hero escapes the Dark One's clutches in a small cave layout that looks a lot like the mazes of Realms of the Haunting. Doom engine games usually cap out at 'sinister', and a polygonal version of it at that.īut in this case, it actually works. Quest For Glory for instance features gorgeously painted backgrounds depicting a Translvanian setting at turns sinister and beautiful. What makes it cool though is at least in part what an awkward fit basically everything is to Quest For Glory, and how it's been bent around to serve the not particularly impressive Hexen engine - a slightly upgraded Doom clone notable mostly for having crazy amounts of internal scripting.

Quest For Glory IV 3D is something of a re-imagining of the game as a shooter, a bit like King's Quest: Mask Of Eternity re-imagined the series' classic action as an action-adventure, only unlike King's Quest: Mask Of Eternity, not complete garbage. now in 2D!", often begging the question of why the projects couldn't just trade and consider the job done. Typically we see the likes of "Chrono Trigger. Part of what I like about it is that it's a bit different from your usual revamp. What's already there felt worth bringing to a wider audience to check out. Speaking to the author, his verdict was, basically, 'what the hell'. The fact is though that it's unfinished and currently on hold while the creator works on a different project, and any continuation is likely to be in the distant future. I'm hoping that featuring it here doesn't activate the Activision Lawyerbots, especially as they seem about as interested in their ownership of this franchise as in a reboot of Jones In The Fast Lane. So, this week, pardon my indulgence at just wanting to show you something cool: Quest For Glory IV. Quest For Glory IV, as pretty much the perfect fusion of adventure, RPG and, once again, crazy amounts of bugs. Ultima VII, of course, as one of the finest RPGs ever brought to our plane of existence by carol-singing angels who admittedly suck at QA. Now, as long-time readers of this column will know, there's a few games I like to go back to on a regular basis.
